Design Analysis

Overwatch, Esport Spectability

Systems breakdowns and reference docs I use to make design decisions arguable, not opinion.

Overwatch, Esport Spectability

A structured breakdown of what makes Overwatch legible and engaging as a live esport, audience, appeal, harming, understandability, pace, wow moments and retention.

FocusSpectator UXModelLegibility layersOutputBroadcast pacing
EsportsUXAnalytics

From the document

Broadcast HUD legibility, layered VFX read
Broadcast HUD legibility, layered VFX read
Understandability vs. entrance-point 2×2 matrix
Understandability vs. entrance-point 2×2 matrix
Harming-model axes, health, painful, distracting
Harming-model axes, health, painful, distracting
Wow-moment retention curve per viewer rank
Wow-moment retention curve per viewer rank

Source document

Open PDF

Original documents are personal design exercises and reference work. Studio deliverables built with the same approach are covered by NDA and available on request.