Design Analysis
Overwatch, Esport Spectability
Systems breakdowns and reference docs I use to make design decisions arguable, not opinion.

A structured breakdown of what makes Overwatch legible and engaging as a live esport, audience, appeal, harming, understandability, pace, wow moments and retention.
FocusSpectator UXModelLegibility layersOutputBroadcast pacing
EsportsUXAnalytics
From the document




Source document
Open PDFOriginal documents are personal design exercises and reference work. Studio deliverables built with the same approach are covered by NDA and available on request.