Reference Doc

Camera Framing, Reference GDD

Systems breakdowns and reference docs I use to make design decisions arguable, not opinion.

Camera Framing, Reference GDD

A cinematic language cheat-sheet for game designers: shooting fields, plans, sequences and framing devices, mapped to feature-film references.

FormatReference GDDTopicsFields, plans, framingUseCutscene / level vocab
ReferenceCameraCinematography

From the document

Shooting field reference, campo lungo vs. campo totale
Shooting field reference, campo lungo vs. campo totale
Shooting plan taxonomy, americano through dettaglio
Shooting plan taxonomy, americano through dettaglio
Framing device, subjective vs. false-subjective POV
Framing device, subjective vs. false-subjective POV
Feature-film reference used to anchor the vocabulary
Feature-film reference used to anchor the vocabulary

Source document

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Original documents are personal design exercises and reference work. Studio deliverables built with the same approach are covered by NDA and available on request.