Reference Doc
Camera Framing, Reference GDD
Systems breakdowns and reference docs I use to make design decisions arguable, not opinion.

A cinematic language cheat-sheet for game designers: shooting fields, plans, sequences and framing devices, mapped to feature-film references.
FormatReference GDDTopicsFields, plans, framingUseCutscene / level vocab
ReferenceCameraCinematography
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Open PDFOriginal documents are personal design exercises and reference work. Studio deliverables built with the same approach are covered by NDA and available on request.